Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/
basic steps to import the model into unity.1, solve the problem of 3DS Max 2015 display driver firstFor some reason, the 3DS Max 2015 recommended display driver (Direct3D 11.0) does not display the model properly on my computer and only displays wireframe. To solve this problem, you need to change the display driver first. To do this: Run
capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up
model is too far away from the center of the virtual ball, the rotation effect is not very good. The simplest solution is to move the center of the model to the coordinate origin before using 3DS MAX to export the 3DS file. This is a temporary solution, but it is applicable and simple. However, it is troublesome to solve the problem. The center of the computing model can be used to determine the center of
Reading and displaying 3DS files in OpenGL
After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it.
Demo program: here
Source code: here
First, I found a lot of examples of loading the
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could
The multimedia Technology course this semester teaches us to use the 3DS Max software.For a beginner, the software is relatively easy to use, and does not require programming skills.On the basis of the functions currently used, the feeling is still relatively applicable to the public, not limited to learning computer aspects of people.Slate Material Editor: Easily visualize and edit material component relat
This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX.
Development Environment: 3DS max sdk 2009 + ogre 1.6.4
ArticleDirectory
25 things you probably didn't know about the 3DS MAX SDK
Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk
25 things you probably didn't know about the 3DS MAX SDK
I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin
3DS multi-module linkage manipulator is used as an example.
Now we want to achieve mechanical arm movement. An excavator is used as an example:
We divide the excavator into several parts.
1. chassis, 2. Convertible body, 3. Arm, 4. forearm, 5. Skip.
Process:
1. Layer by name
2. Find the rotation axis of each layer
3. Calculate each rotation angle
4. Draw Layers
Step 2. Layer by name:
Vector
Obj1vec, obj2vec, obj3vec, obj4vec, obj5vec; // five-la
Sports cars are often the representatives of high-priced cars, real life to buy sports car friends or few. But you can do it on your computer and build a stylish sports car.
15.1 Design Ideas
If you look at the sports car from the side, the whole car seems to be gradually from the wheel outward "extended" out, that is, gradually derived from the front end and back-end surface, and then gradually generate roof and window line. The car line is almost
-- Utility threedeeesimporter "Import 3DS sequence"
Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is
Create an empty project
We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin
baking stickers should not be a strange thing for a friend to be a virtual reality. If you want to work on a computer with limited performance on the fly, you will generally use baking maps. In addition to baking the map in 3dmax, Unity3d also has its own lightmapping baking map feature. Let's take a small example and make a small comparison between the meaning and the effect of the two. For more information, please visit the Dog Planing Learning Netw
This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the
Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are
In 3DS Max, the important way to create non-standard three-dimensional modeling is to create two-dimensional graphics and then use two-dimensional modeling to get three-dimensional modeling through lathe, Extrude and loft, so it is very important for a three-dimensional designer to create two-dimensional shapes skillfully. Although a rich two-dimensional styling command is provided in 3DS Max, it is still t
Some people found the following information in the MAXScript reference for 2010: NEW in 3ds Max: the 3ds max scene file Now provides Asset Metadata in a separate stream which can is accessed and modified by external applications. T He Asset data is generated and managed by the assetmanager and assetuser objec Ts.What left several people scratching their head and wondering is "how exactly can an ex
Today, I reinstalled the operating system on the computer used to develop the max plug-in, and opened the project of the Max plug-in. rebiwould all, dizzy! There were several Link errors. It was good before the reinstallation! Take a closer look, all of them are:Error lnk2001: unresolved external symbol "public: Virtual char * _ thiscall classdesc: getrsrcstring (long )"(? Getrsrcstring @ classdesc @ uaepadj @ Z ),I think of it. I encountered this pro
Ext: http://blog.sina.com.cn/s/blog_73dc365101011j21.html
3DS Max Windows 32-bit:
Http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_32bit.exe
3DS Max Windows 64-bit:
Http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_64bit.exe
3DS Max Design Windows 32-bit:
Http://trial.autodesk.com/SWDLDDLM/20
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